1. Estrangement is a term that Suvin adapts from Brecht. This is pretty well-known. What gets mentioned less often is that cognition also comes from Brecht: or at least, if you look at the way Brecht uses that word, it makes Suvin's ideas a lot clearer.
2. More generally, I think it's really important to keep the context of radical theatre and dramaturgy connected with the concept of cognitive estrangement. Suvin in 'Estrangement and Cognition': "I want to begin by postulating a spectrum or spread of literary subject matter that extends from the ideal extreme of exact recreation of the author's empirical environment [...] to exclusive interest in a strange newness, a novum."
Of course the chief thing that Suvin is getting at here is a distinction, always a vague and complicated one, between mimetic and non-mimetic literature. But we could read the sentence in another way. It's very interesting that the proposed continuum extends from an act of material worldbuilding -- an "exact recreation" of an environment, presumably, would not be ink on a page or pixels on a screen, but furniture and walls and timbers and pipes and trees -- to a merely mental attitude, a way of looking, an "exclusive interest."
You could say it extends from the entirely real to the entirely simulated, presumably traversing all kinds of complex future-bearing material performativities. Somewhere in that complex territory, tangled together with visions, pranks, prototypes, drills, manifestos, folk tales, thought experiments and intuition pumps, war games, terms of incorporation, reparations invoices, spec sheets, white papers, victim impact statements, projected P&L statements, and design fictions, perhaps we may find science fiction.
Then we should stick a flag in it, right? Except, of course, that the territory must exhibit movement, because Suvin's spectrum is also reversible: what I just said was the material end is also only a phantasm, an "ideal," and all the way across the continuum lies a core Marxist keyword for capturing the objective materiality of a situation, whatever its participants happen to think about it: that is, an "interest."
Showing posts with label materiality. Show all posts
Showing posts with label materiality. Show all posts
Thursday, May 19, 2016
Tuesday, September 3, 2013
The Player of Games of Games of Games ...
Oisin Murphy-Lawless has written a piece for the Scottish Book Trust about Iain Banks and games, prompting me to excavate this nugget on the same topic. It comes from a paper at the Crime Scotland conference in Göttingen last year, where the chat was all banging and the lanyards were all recycled at the end.
If “Nobody is [God]” (Complicity (1996) p. 303), nobody has reliable knowledge of whether their actions will matter, or how they will matter, in the long run. One sensible-seeming route is to try to carve a small, resistant enclave within the universe’s grand complexity, for which and within which it is possible to take moral responsibility.
The importance of games to an author with the materialist predilections and preoccupations which I’ve already outlined may relate to the contrast that games provide to matter: overt abstraction, rather than mystifying reduction; a small scale, not a grand historical one; and a hermetic system of incontrovertible values. Once a point within a game within is won, it stays won, whereas any commendable action may be controverted into a reprehensible action retrospectively, when seen against a grand historical sweep.
But if games are a counterpoint to matter, Banks takes pains to ensure they’re an untidy one. Games in Banks's books frequently disregard their boundaries, and refuse to have outcomes which can only be internally adjudicated.
In Surface Detail (2010), for instance, issues over which wars might otherwise be fought are settled in immersive simulated realities, with suffering but without loss of life. As it happens, the party with whom the reader is likely to sympathise break the convention during the course of the novel, escalating the war into the material world.
More subtly, in Inversions (1998), DeWar and Perrund, a royal bodyguard and concubine respectively, form a friendship and indeed perhaps conduct a kind of courtship not only over but through countless bouts of a board game called Leader’s Dispute. Here, styles of play may be psychologically revelatory: for instance, as in Perrund’s charge that DeWar over-prioritises a particular piece, or her hearsay with respect to the dissembling hustler YetAmidous.
Player of Games (1988) portrays a civilisation whose political system is almost entirely encapsulated within a complicated game, evolved over millenia. The escalation of politics beyond this game’s boundaries seems unlikely, insofar as ideological deliberation is one dimension of gameplay. For individuals of this civilisation it is difficult to conceive of a political argument being stronger or weaker, more or less worthy of passionate loyalty, except in the context of its deployment within the game. The eponymous protagonist is a visitor from another civilisation, who overthrows the political system with an unprecedented style of play.
The translation of psychological and other norms confirmed within games into other realms is likewise unpredictable.
For instance, another character in Stonemouth, Phelpie, is known is for taking excruciatingly long over his Poker moves. One possibility raised is that Phelpie is rather ponderously working through some probability mathematics, instead of playing instinctively; but there is a countersuggestion that Phelpie’s style of play is grounded sentimentally in extra-game factors: he likes to slow down the whole social situation, to blur and broaden what can be a macho, narrow competitive focus on the game. Either way, when he leaps on a gunsel in the novel’s dénouement, Phelpie’s transposition of his technique of card-counting into the more dangerous game of counting the number of rounds fired does not go as planned.
Indeed, one gets the sense with Banks that a game is not necessarily a rule-governed practice so much an area in which various practices overlap and support each other with sufficient density to give rise to rules, which thereafter have a reflexive but always provisional effect on the zone of overlap. What is necessary for a game to exist is not consensus, but certain forms of family resemblance among the various normative regimes inhabited by different players. Any move is by definition a move in several different games at once.
In this sense I think Banks’s games are archetypal of a whole suite of imperfect models, heuristics and dynamic idealisations with which the complications of materiality are necessarily confronted, but which that materiality inevitably exceeds.
I would include the resources of genre in this category . . .
The paper went on to discuss genre, which was an okay direction to take it, but perhaps a better progression would be to explore Banks's coding and decoding conceits: messages manifest in pelvic squeezes, guano, gangster dentistry, laser scars, etc. I feel like there's an exciting nexus in Banks's books involving codes, games, chaos, and the space operatic grand scale. Maybe I'll get round to it eventually.
In 2010, speaking at Transgressions & Its Limits at Stirling University, Banks was asked about the possibility of Culture movie. His response was that that would be fine and everything, but he'd probably be more interested in a game.
Living Chess in Portmeirien, 2007 (Chess.com)
If “Nobody is [God]” (Complicity (1996) p. 303), nobody has reliable knowledge of whether their actions will matter, or how they will matter, in the long run. One sensible-seeming route is to try to carve a small, resistant enclave within the universe’s grand complexity, for which and within which it is possible to take moral responsibility.
The importance of games to an author with the materialist predilections and preoccupations which I’ve already outlined may relate to the contrast that games provide to matter: overt abstraction, rather than mystifying reduction; a small scale, not a grand historical one; and a hermetic system of incontrovertible values. Once a point within a game within is won, it stays won, whereas any commendable action may be controverted into a reprehensible action retrospectively, when seen against a grand historical sweep.
But if games are a counterpoint to matter, Banks takes pains to ensure they’re an untidy one. Games in Banks's books frequently disregard their boundaries, and refuse to have outcomes which can only be internally adjudicated.
In Surface Detail (2010), for instance, issues over which wars might otherwise be fought are settled in immersive simulated realities, with suffering but without loss of life. As it happens, the party with whom the reader is likely to sympathise break the convention during the course of the novel, escalating the war into the material world.
More subtly, in Inversions (1998), DeWar and Perrund, a royal bodyguard and concubine respectively, form a friendship and indeed perhaps conduct a kind of courtship not only over but through countless bouts of a board game called Leader’s Dispute. Here, styles of play may be psychologically revelatory: for instance, as in Perrund’s charge that DeWar over-prioritises a particular piece, or her hearsay with respect to the dissembling hustler YetAmidous.
Player of Games (1988) portrays a civilisation whose political system is almost entirely encapsulated within a complicated game, evolved over millenia. The escalation of politics beyond this game’s boundaries seems unlikely, insofar as ideological deliberation is one dimension of gameplay. For individuals of this civilisation it is difficult to conceive of a political argument being stronger or weaker, more or less worthy of passionate loyalty, except in the context of its deployment within the game. The eponymous protagonist is a visitor from another civilisation, who overthrows the political system with an unprecedented style of play.
Untidy and spookily efficacious games are not, of course, confined to Iain M[aterialist] Banks's work. Iain Banks's Stonemouth (2012) includes the example of a Wee Malky, whose life is ended by a paintball bullet. Alban, the protagonist of The Steep Approach to Gabardale (2007), seeks to persuade his family's Extraordinary General Meeting not to sell their business to a voracious American corporation. Their business is based on a board game, Empire!, but Alban's behaviour itself, for all that it manifests an authentic moral dialectic, also has a distinctly gamified feel to it. (And Alban's mission to win (over) the EGM is in turn, in good family saga fashion, the occasion for all manner of intrigue, emotion, lust, vendetta, manipulation, revelation, and allegory of US oil imperialism).
For instance, another character in Stonemouth, Phelpie, is known is for taking excruciatingly long over his Poker moves. One possibility raised is that Phelpie is rather ponderously working through some probability mathematics, instead of playing instinctively; but there is a countersuggestion that Phelpie’s style of play is grounded sentimentally in extra-game factors: he likes to slow down the whole social situation, to blur and broaden what can be a macho, narrow competitive focus on the game. Either way, when he leaps on a gunsel in the novel’s dénouement, Phelpie’s transposition of his technique of card-counting into the more dangerous game of counting the number of rounds fired does not go as planned.
Indeed, one gets the sense with Banks that a game is not necessarily a rule-governed practice so much an area in which various practices overlap and support each other with sufficient density to give rise to rules, which thereafter have a reflexive but always provisional effect on the zone of overlap. What is necessary for a game to exist is not consensus, but certain forms of family resemblance among the various normative regimes inhabited by different players. Any move is by definition a move in several different games at once.
In this sense I think Banks’s games are archetypal of a whole suite of imperfect models, heuristics and dynamic idealisations with which the complications of materiality are necessarily confronted, but which that materiality inevitably exceeds.
I would include the resources of genre in this category . . .
The paper went on to discuss genre, which was an okay direction to take it, but perhaps a better progression would be to explore Banks's coding and decoding conceits: messages manifest in pelvic squeezes, guano, gangster dentistry, laser scars, etc. I feel like there's an exciting nexus in Banks's books involving codes, games, chaos, and the space operatic grand scale. Maybe I'll get round to it eventually.
In 2010, speaking at Transgressions & Its Limits at Stirling University, Banks was asked about the possibility of Culture movie. His response was that that would be fine and everything, but he'd probably be more interested in a game.
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Friday, December 21, 2012
From Schiller's letters on aesthetics
"The misfortune of his brothers, of the whole species, appeals loudly to the heart of the man of feeling; their abasement appeals still louder: enthusiasm is inflamed, and in souls endowed with energy the burning desire aspires impatiently to action and facts. But has this innovator examined himself to see if these disorders of the moral world wound his reason, or if they do not rather wound his self-love? If he does not determine this point at once, he will find it from the impulsiveness with which he pursues a prompt and definite end. A pure, moral motive has for its end the absolute; time does not exist for it, and the future becomes the present to it directly; by a necessary development, it has to issue from the present. To a reason having no limits the direction towards an end becomes confounded with the accomplishment of this end, and to enter on a course is to have finished it."
From Schiller's letters on aesthetics
"When the mechanical artist places his hand on the formless block, to give it a form according to his intention, he has not any scruples in doing violence to it. For the nature on which he works does not deserve any respect in itself, and he does not value the whole for its parts, but the parts on account of the whole. When the child of the fine arts sets his hand to the same block, he has no scruples either in doing violence to it, he only avoids showing this violence. He does not respect the matter in which he works any more than the mechanical artist; but he seeks by an apparent consideration for it to deceive the eye which takes this matter under its protection. The political and educating artist follows a very different course, while making man at once his material and his end. In this case the aim or end meets in the material, and it is only because the whole serves the parts that the parts adapt themselves to the end. The political artist has to treat his material—man—with a very different kind of respect than that shown by the artist of fine art to his work. He must spare man's peculiarity and personality, not to produce a defective effect on the senses, but objectively and out of consideration for his inner being."
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From "The Aesthetic Dimension: Aesthetics, Politics, Knowledge," by Jacques Rancière
Disciplines delineate their territory by cutting through the common fabric of language and thought. They thereby draw a line of partition between what the joiner, for example, says and what his phrases mean, between their raw materiality and the materiality of the social conditions that
they express.
They engage in a war against aesthetic ignorance, which means aesthetic disjunction. In other words, they must engage in a war against the war that the worker is himself fighting. They want the bodies that compose society to have the ethos—the perceptions, sensations, and thoughts that correspond to their ethos—proper to their situation and occupation.
The point is that this correspondence is perpetually disturbed. There are words and discourses that freely circulate, without a master, and divert bodies from their destinations. For the joiner and his brothers those words may be the people, liberty, or equality.
They may be passion, felicity, or ecstasy for their distant sister Emma Bovary. There are spectacles that disassociate the gaze from the hand and transform the worker into an aesthete.
Disciplinary thought must ceaselessly stop this hemorrhage in order to establish stable relations between bodily states and the modes of perception and signification that correspond to them. It must ceaselessly pursue war but pursue it as a pacifying operation.
To speak of an aesthetics of knowledge thus is not an occasion to get closer to the sensuous experience. It is an instance to speak of that silent battle, to restage the context of the war—what Foucault called the “distant roar of the battle.”
In order to do so, an aesthetics of knowledge must practice a certain ignorance. It must ignore disciplinary boundaries in order to restore their status as weapons in a struggle. This is what I have done, for example, in taking the phrases of the joiner out of their normal context, that of social history, which treats them as expressions of the worker’s condition. I have taken a different path; these phrases do not describe a lived situation but reinvent the relation between a situation and the forms of visibility and capacities of thought that are attached to it. Put differently, this narrative (re´cit) is a myth in the Platonic sense; it is an anti-Platonic myth, a counterstory of destiny. The Platonic myth prescribes a relationship of reciprocal confirmation between a condition and a thought. The countermyth of the joiner breaks the circle. In order to create the textual and signifying space for which this relation of myth to myth is visible and thinkable, we must initiate a form of “indisciplinary” thinking. We must create a space without boundaries that is also a space of equality, in which the narrative of the joiner’s life enters into dialogue with the philosophical narrative of the organized distribution of competencies and destinies.
This implies another practice—an indisciplinary practice— of philosophy and its relation to the social sciences. Classically, philosophy has been considered a sort of superdiscipline that reflects on the methods of the social sciences or provides them with their foundation. Of course these sciences can object to this status, treat it as an illusion, and pose themselves as the true bearers of knowledge about philosophical illusion. This is another hierarchy, another way of putting discourses in their place. But there is a third way of proceeding that seizes the moment in which the philosophical pretension to found the order of discourse is reversed, becoming the declaration, in the egalitarian language of the narrative, of the arbitrary nature of this order.
This is what I have tried to do by connecting the narrative of the joiner with the Platonic myth. The specificity of the Platonic myth is constituted by the way in which it inverts the reasons of knowledge (savoir) with the purely arbitrary insistence on the story (conte).
While the historian and the sociologist show us how a certain life produces a certain thought expressing a life, the myth of the philosopher refers this necessity to an arbitrary, beautiful lie that, at the same time, is the reality of life for the greatest number of people.
This identity of necessity and contingency—the reality of the lie—cannot be rationalized in the form of a discourse that separates truth from illusion. It can only be recounted, that is, stated in a discursive form that suspends the distinction and the hierarchy of discourse.
It is here, Plato claims in Phaedrus, that we must speak the truth (vrai), there where we speak of truth (ve´rite´). It is here also that he has recourse to the most radical story, that of the plain of truth, of the divine charioteer, and of the fall that transforms some into men of silver and others into gymnasts, artisans, or poets.
In other words, taking things the other way around, at the moment when he most implacably states the organized distribution of conditions, Plato has recourse to what most radically denies this distribution: the power of the story and the common language that abolishes the hierarchy of discourse and the hierarchies that this underwrites. The foundation of the foundation is a story, an aesthetic affair.
From this we can imagine a practice of philosophy that points to the story that is implied in each of the methods that define how a certain ethos produces a certain form of thinking. The point is not to claim that the disciplines are false sciences or that what they actually do is in fact a form of literature. Nor is it to annul them from the point of view of some figure of the other or the outside: the traumatic revelation of the real, the shock of the event, the horizon of the messianic promise, and so on.
The point is neither to reverse the order of dependence inside the ethical consensus nor to refer to the subversive power of the wholly Other. If an aesthetic practice of philosophy means something, it means the subversion of those distributions.
All territories are topoi predicated on a singular form of the distribution of the sensible. A topography of the thinkable is always the topography of a theater of operations. There is no specific territory of thought. Thought is everywhere. Its space has no periphery, and its inner divisions are always provisory forms of the distribution of the thinkable. A topography of the thinkable is a topography of singular combinations of sense and sense, of provisory knots and gaps.
An aesthetics of knowledge creates forms of supplementation that allow us to redistribute the configuration of the topoi, the places of the same and the different, the balance of knowledge and ignorance. It implies a practice of discourse that reinscribes the force of descriptions and arguments in the war of discourses in which no definite border separates the voice of the object of science from the logos of the science that takes it as its object. It means that it reinscribes them in the equality of a common language and the common capacity to invent objects, stories, and arguments.
If this practice is named philosophy, this means that philosophy is not the name of a discipline or a territory. It is the name of a practice; it is a performance that sends the specificities of the territories back to the common sharing of the capacity of thinking. In this sense the aesthetic practice of philosophy can also be called a method of equality.
they express.
They engage in a war against aesthetic ignorance, which means aesthetic disjunction. In other words, they must engage in a war against the war that the worker is himself fighting. They want the bodies that compose society to have the ethos—the perceptions, sensations, and thoughts that correspond to their ethos—proper to their situation and occupation.
The point is that this correspondence is perpetually disturbed. There are words and discourses that freely circulate, without a master, and divert bodies from their destinations. For the joiner and his brothers those words may be the people, liberty, or equality.
They may be passion, felicity, or ecstasy for their distant sister Emma Bovary. There are spectacles that disassociate the gaze from the hand and transform the worker into an aesthete.
Disciplinary thought must ceaselessly stop this hemorrhage in order to establish stable relations between bodily states and the modes of perception and signification that correspond to them. It must ceaselessly pursue war but pursue it as a pacifying operation.
To speak of an aesthetics of knowledge thus is not an occasion to get closer to the sensuous experience. It is an instance to speak of that silent battle, to restage the context of the war—what Foucault called the “distant roar of the battle.”
In order to do so, an aesthetics of knowledge must practice a certain ignorance. It must ignore disciplinary boundaries in order to restore their status as weapons in a struggle. This is what I have done, for example, in taking the phrases of the joiner out of their normal context, that of social history, which treats them as expressions of the worker’s condition. I have taken a different path; these phrases do not describe a lived situation but reinvent the relation between a situation and the forms of visibility and capacities of thought that are attached to it. Put differently, this narrative (re´cit) is a myth in the Platonic sense; it is an anti-Platonic myth, a counterstory of destiny. The Platonic myth prescribes a relationship of reciprocal confirmation between a condition and a thought. The countermyth of the joiner breaks the circle. In order to create the textual and signifying space for which this relation of myth to myth is visible and thinkable, we must initiate a form of “indisciplinary” thinking. We must create a space without boundaries that is also a space of equality, in which the narrative of the joiner’s life enters into dialogue with the philosophical narrative of the organized distribution of competencies and destinies.
This implies another practice—an indisciplinary practice— of philosophy and its relation to the social sciences. Classically, philosophy has been considered a sort of superdiscipline that reflects on the methods of the social sciences or provides them with their foundation. Of course these sciences can object to this status, treat it as an illusion, and pose themselves as the true bearers of knowledge about philosophical illusion. This is another hierarchy, another way of putting discourses in their place. But there is a third way of proceeding that seizes the moment in which the philosophical pretension to found the order of discourse is reversed, becoming the declaration, in the egalitarian language of the narrative, of the arbitrary nature of this order.
This is what I have tried to do by connecting the narrative of the joiner with the Platonic myth. The specificity of the Platonic myth is constituted by the way in which it inverts the reasons of knowledge (savoir) with the purely arbitrary insistence on the story (conte).
While the historian and the sociologist show us how a certain life produces a certain thought expressing a life, the myth of the philosopher refers this necessity to an arbitrary, beautiful lie that, at the same time, is the reality of life for the greatest number of people.
This identity of necessity and contingency—the reality of the lie—cannot be rationalized in the form of a discourse that separates truth from illusion. It can only be recounted, that is, stated in a discursive form that suspends the distinction and the hierarchy of discourse.
It is here, Plato claims in Phaedrus, that we must speak the truth (vrai), there where we speak of truth (ve´rite´). It is here also that he has recourse to the most radical story, that of the plain of truth, of the divine charioteer, and of the fall that transforms some into men of silver and others into gymnasts, artisans, or poets.
In other words, taking things the other way around, at the moment when he most implacably states the organized distribution of conditions, Plato has recourse to what most radically denies this distribution: the power of the story and the common language that abolishes the hierarchy of discourse and the hierarchies that this underwrites. The foundation of the foundation is a story, an aesthetic affair.
From this we can imagine a practice of philosophy that points to the story that is implied in each of the methods that define how a certain ethos produces a certain form of thinking. The point is not to claim that the disciplines are false sciences or that what they actually do is in fact a form of literature. Nor is it to annul them from the point of view of some figure of the other or the outside: the traumatic revelation of the real, the shock of the event, the horizon of the messianic promise, and so on.
The point is neither to reverse the order of dependence inside the ethical consensus nor to refer to the subversive power of the wholly Other. If an aesthetic practice of philosophy means something, it means the subversion of those distributions.
All territories are topoi predicated on a singular form of the distribution of the sensible. A topography of the thinkable is always the topography of a theater of operations. There is no specific territory of thought. Thought is everywhere. Its space has no periphery, and its inner divisions are always provisory forms of the distribution of the thinkable. A topography of the thinkable is a topography of singular combinations of sense and sense, of provisory knots and gaps.
An aesthetics of knowledge creates forms of supplementation that allow us to redistribute the configuration of the topoi, the places of the same and the different, the balance of knowledge and ignorance. It implies a practice of discourse that reinscribes the force of descriptions and arguments in the war of discourses in which no definite border separates the voice of the object of science from the logos of the science that takes it as its object. It means that it reinscribes them in the equality of a common language and the common capacity to invent objects, stories, and arguments.
If this practice is named philosophy, this means that philosophy is not the name of a discipline or a territory. It is the name of a practice; it is a performance that sends the specificities of the territories back to the common sharing of the capacity of thinking. In this sense the aesthetic practice of philosophy can also be called a method of equality.
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