Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Tuesday, March 23, 2021

Worldbuilding Games

For my own future reference really, some recommended TTRPGs with strong and/or interesting collaborative worldbuilding elements:

  • The Quiet Year / The Deep Forest
  • Shock: Social SF
  • The Sword, The Crown, The Unspeakable Power
  • Microscope
  • Monsterhearts
  • OTOH
  • Palimpsest
  • Companion's Tale
  • Dawn of Worlds
  • Downfall
  • Icarus
  • Soft Apocalypse Anthology

Monday, February 10, 2014

Note on not knowing what's up

You again.

I've been thinking a bit about how SF short stories, when they bunch up, often turn into novels. And how so many SF novels feel like sequences of linked short stories.

The SF fluidity between short form and long form is exemplified by the ubiquity of the fix-up. This sort of picaresque mode no doubt has a lot to do with the history of SF publishing, and the traditional career of the SF writer, working their way up through the short fiction to the novel, from the novel to undying glory and ecstasy. It probably also has to do with the voyages of the starships Enterprise.

But I wonder if it also has to do with the special kind of negative capability native to SF. That is, with the relative willingness of the SF reader to be "in uncertainties, mysteries, doubts, without any irritable reaching after fact and reason" (Keats). Does intertextuality sometimes piggyback on the greater allowances SF readers make for the unknown? Can a SF story stand alone more easily than a realist story, or a detective story perhaps, because when a reader sees a character hurrying off, acting all portentous and weird, making a bunch of baffling references, then doing something inexplicable, possibly fatal or whatever -- then that reader can extend to them the same affable tolerance they would to the yawning of a wormhole, or the yawing of a warp-drive? Are the souls of SF characters as much phlebotinum as they are ectoplasm? Are they, perhaps, not woven into the story, so much as built into the world?


Tuesday, October 15, 2013

Speculoofah Loofahction

Another fascinating squidgy squib from Adam Roberts about worldbuilding. SpongeBob WorldBuild.
It is the distinction between those fans who read texts only on the level of in-show content on the one hand, and those who read texts according to their codes of representation on the other. [...] When Doctor Who swaps actors, it has to be written into the text on the level of content, it has to be rationalised and explained. The problem with this attitude (widespread in SF, I'd say) is that it treats us, readers and viewers, as if we are all as idiotic as Hugh Laurie's Prince George at the Theatre ('Look behind you Mr Caesar!'). 
(If you watch the deleted scenes of Buñuel's That Obscure Object of Desire there are actually eleven different sequences in which one of the two actors playing Conchita gets metamorphosed into the other by means of full brain emulation and resleeving in vat-grown clones, glittering jade regeneration beams and so on. The original cut is 43 minutes longer and a far better film. At least it makes sense. In terms of 90s sitcoms, Roseanne makes deft use of a service hatch in the fourth wall to note that the actor playing Becky has changed, and Game On gets meta-meta with that. OK).

I guess there may be two things here. (1) The main one is about how SF communities can be oddly matter-of-fact and literal-minded -- about those moments when we suspend our suspension of disbelief, and raise objections which are already (obviously, you'd think) sorted out, at the level of representational convention, simply by fiat or by tradition. Stories teach us how they should be read. Even BYOGI stories (Bring Your Own Grid of Intelligibility) charge corkage.

Because of the nifty features of any fiction is that you can just make stuff up. Perhaps SF creators spend too much time catering to fans with narrow and permanent ideas about what you can and can't just make up, and perhaps our SF would be more fun, fascinating, funny, beautiful -- even more moving and wise -- if we didn't. It would probably be easier to write, anyway!

The stereotypical hard SF fan is one example. Things you can't just make up: ballistic coefficient, air drag and propellant to payload mass ratio. Things you can just make up: episodes and impulses of the human heart.

(2) Then again, there's something quite appealing about the ornery, persnickety quality of some hard SF and of some worldbuilding or worlddemolishing. The second drift, perpendicular to the first, suggests that maybe it should be way harder to write SF. Perhaps even impossible (see note).
I can imagine people who would not regard the second as an inconsistency of worldbuilding (based upon doesn't mean same as; no reason why this imaginary land might not be a monarchy; Neptune a recognised maritime mythic figure; and so on). Nonetheless, I am these days more put out by the second inconsistency than the first.
So there's a hint of a principle of consistency based around cultural logic, around codes of representation, not just content. I'm not 100% sure, but I think this means: not just "what happens in the story," but also what the story is about in a very broad way: its themes, its contexts, its precedents, its analogues, its affinities, its intertextuality etc. And also how it is a story, how it is about whatever it's about: its rhetoric, its devices, its discursive landscape, its interpellations, its literary, cultural and sociological forms, etc.

Because when you make stuff up, you never just make stuff up. It comes from somewhere, and it goes somewhere. No matter how original your thought, its ingredients already exist elsewhere. No matter how dry your sponge, it is totally soaking with the tincture of the honey-lipped wordsmiths who have babbled before you and go on babbling still. Similarly, it's never just you who makes it up. Sentence by sentence, you minutely adjust which vast, complicated team you are on. Every linguistic or imaginative decision takes up innumerable minuscule ideological stances, makes innumerable individually futile allegiances.

So perhaps -- just as hard SF creators scrupulously include the real laws of nature (to our best knowledge) in their fiction, even when they are not convenient -- there is (or could be) a kind of SF creator who scrupulously includes the history and culture which we really happen to have (to our best knowledge) even when that is totally awkward. I don't think Adam Roberts is really advising that every particle of SF should be in constant vigilant harmony with her countless sisters in citation. But the extreme case is intriguing. What might it look like? Every existing field of study, and new bespoke fields, treated with reverence sometimes given to physics, engineering, chemistry and biology? Or How to Do Things With Science Fiction? -- or rather, SSA (Science Speech Acts) with some important part of an audience -- King Claudius in Hamlet or Hugh Laurie -- driven by resonant verisimilitude to reveal something? Or Alexis de Tocqueville photo-bombing every SpongeBob SquarePants lunch box? Part of what I like about SF is that it can forget it is fiction, and try to be science. I'm still trying to work out what it might be the science of.

§

Note: Or perhaps, impossible for one person? I'm interested in continuity-building as a/the function of criticism. Normally you might suppose a reader suspends disbelief, but a critic does not. Perhaps the fan who fails to entangle themself sufficiently intricately into the text's codes (and so makes inappropriate interruptions etc.) could also be the critic who is capable of thinking and writing about a text which is "active," a text in which they are partly still immersed. The text's world is still real -- but its codes can be selectively shut down or stunned to allow the reader wiggle room to compensate for what it lacks?

Saturday, February 23, 2013

Fairy-Stories

The quotation from Tolkien's talk / essay On Fairy-Stories in that last review deserves a little more context. It's online here, and I'll reproduce two relevant sections below. Some of my favourite bits include “I propose, therefore, to arrogate to myself the powers of Humpty-Dumpty” and “To make a Secondary World inside which the green sun will be credible, commanding Secondary Belief, will [...] demand a special skill, a kind of elvish craft” and the marvellous dorks vs. jocks chic of “A real enthusiast for cricket is in the enchanted state: Secondary Belief. I, when I watch a match, am on the lower level. I can achieve (more or less) willing suspension of disbelief, when I am held there and supported by some other motive that will keep away boredom: for instance, a wild, heraldic, preference for dark blue rather than light.”

*

Children

[...]

The value of fairy-stories is thus not, in my opinion, to be found by considering children in particular. Collections of fairy-stories are, in fact, by nature attics and lumber-rooms, only by temporary and local custom play-rooms. Their contents are disordered, and often battered, a jumble of different dates, purposes, and tastes; but among them may occasionally be found a thing of permanent virtue: an old work of art, not too much damaged, that only stupidity would ever have stuffed away.

Andrew Lang's Fairy Books are not, perhaps, lumber-rooms. They are more like stalls in a rummage-sale. Someone with a duster and a fair eye for things that retain some value has been round the attics and box-rooms. His collections are largely a by-product of his adult study of mythology and folk-lore; but they were made into and presented as books for children. Some of the reasons that Lang gave are worth considering.

The introduction to the first of the series speaks of “children to whom and for whom they are told.” “They represent,” he says, “the young age of man true to his early loves, and have his unblunted edge of belief, a fresh appetite for marvels.” “ ‘Is it true?’ ” he says, “is the great question children ask.”

I suspect that belief and appetite for marvels are here regarded as identical or as closely related. They are radically different, though the appetite for marvels is not at once or at first differentiated by a growing human mind from its general appetite. It seems fairly clear that Lang was using belief in its ordinary sense: belief that a thing exists or can happen in the real (primary) world. If so, then I fear that Lang's words, stripped of sentiment, can only imply that the teller of marvellous tales to children must, or may, or at any rate does trade on their credulity, on the lack of experience which makes it less easy for children to distinguish fact from fiction in particular cases, though the distinction in itself is fundamental to the sane human mind, and to fairy-stories.

Children are capable, of course, of literary belief, when the story-maker's art is good enough to produce it. That state of mind has been called “willing suspension of disbelief.” But this does not seem to me a good description of what happens. What really happens is that the story-maker proves a successful “sub-creator.” He makes a Secondary World which your mind can enter. Inside it, what he relates is “true”: it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. The moment disbelief arises, the spell is broken; the magic, or rather art, has failed. You are then out in the Primary World again, looking at the little abortive Secondary World from outside. If you are obliged, by kindliness or circumstance, to stay, then disbelief must be suspended (or stifled), otherwise listening and looking would become intolerable. But this suspension of disbelief is a substitute for the genuine thing, a subterfuge we use when condescending to games or make-believe, or when trying (more or less willingly) to find what virtue we can in the work of an art that has for us failed.

A real enthusiast for cricket is in the enchanted state: Secondary Belief. I, when I watch a match, am on the lower level. I can achieve (more or less) willing suspension of disbelief, when I am held there and supported by some other motive that will keep away boredom: for instance, a wild, heraldic, preference for dark blue rather than light. This suspension of disbelief may thus be a somewhat tired, shabby, or sentimental state of mind, and so lean to the “adult.” I fancy it is often the state of adults in the presence of a fairy-story. They are held there and supported by sentiment (memories of childhood, or notions of what childhood ought to be like); they think they ought to like the tale. But if they really liked it, for itself, they would not have to suspend disbelief: they would believe—in this sense.

Now if Lang had meant anything like this there might have been some truth in his words. It may be argued that it is easier to work the spell with children. Perhaps it is, though I am not sure of this. The appearance that it is so is often, I think, an adult illusion produced by children's humility, their lack of critical experience and vocabulary, and their voracity (proper to their rapid growth). They like or try to like what is given to them: if they do not like it, they cannot well express their dislike or give reasons for it (and so may conceal it); and they like a great mass of different things indiscriminately, without troubling to analyse the planes of their belief. In any case I doubt if this potion—the enchantment of the effective fairy-story— is really one of the kind that becomes “blunted” by use, less potent after repeated draughts.

[...]

Fantasy

The human mind is capable of forming mental images of things not actually present. The faculty of conceiving the images is (or was) naturally called Imagination. But in recent times, in technical not normal language, Imagination has often been held to be something higher than the mere image-making, ascribed to the operations of Fancy (a reduced and depreciatory form of the older word Fantasy); an attempt is thus made to restrict, I should say misapply, Imagination to “the power of giving to ideal creations the inner consistency of reality.” Ridiculous though it may be for one so ill-instructed to have an opinion on this critical matter, I venture to think the verbal distinction philologically inappropriate, and the analysis inaccurate. The mental power of image-making is one thing, or aspect; and it should appropriately be called Imagination. The perception of the image, the grasp of its implications, and the control, which are necessary to a successful expression, may vary in vividness and strength: but this is a difference of degree in Imagination, not a difference in kind. The achievement of the expression, which gives (or seems to give) “the inner consistency of reality,” is indeed another thing, or aspect, needing another name: Art, the operative link between Imagination and the final result, Sub-creation. For my present purpose I require a word which shall embrace both the Sub-creative Art in itself and a quality of strangeness and wonder in the Expression, derived from the Image: a quality essential to fairy-story. I propose, therefore, to arrogate to myself the powers of Humpty-Dumpty, and to use Fantasy for this purpose: in a sense, that is, which combines with its older and higher use as an equivalent of Imagination the derived notions of “unreality” (that is, of unlikeness to the Primary World), of freedom from the domination of observed “fact,” in short of the fantastic. I am thus not only aware but glad of the etymological and semantic connexions of fantasy with fantastic: with images of things that are not only “not actually present,” but which are indeed not to be found in our primary world at all, or are generally believed not to be found there. But while admitting that, I do not assent to the depreciative tone. That the images are of things not in the primary world (if that indeed is possible) is a virtue, not a vice. Fantasy (in this sense) is, I think, not a lower but a higher form of Art, indeed the most nearly pure form, and so (when achieved) the most potent.

Fantasy, of course, starts out with an advantage: arresting strangeness. But that advantage has been turned against it, and has contributed to its disrepute. Many people dislike being “arrested.” They dislike any meddling with the Primary World, or such small glimpses of it as are familiar to them. They, therefore, stupidly and even maliciously confound Fantasy with Dreaming, in which there is no Art; and with mental disorders, in which there is not even control: with delusion and hallucination.

But the error or malice, engendered by disquiet and consequent dislike, is not the only cause of this confusion. Fantasy has also an essential drawback: it is difficult to achieve. Fantasy may be, as I think, not less but more sub-creative; but at any rate it is found in practice that “the inner consistency of reality” is more difficult to produce, the more unlike are the images and the rearrangements of primary material to the actual arrangements of the Primary World. It is easier to produce this kind of “reality” with more “sober” material. Fantasy thus, too often, remains undeveloped; it is and has been used frivolously, or only half-seriously, or merely for decoration: it remains merely “fanciful.” Anyone inheriting the fantastic device of human language can say the green sun. Many can then imagine or picture it. But that is not enough—though it may already be a more potent thing than many a “thumbnail sketch” or “transcript of life” that receives literary praise.

To make a Secondary World inside which the green sun will be credible, commanding Secondary Belief, will probably require labour and thought, and will certainly demand a special skill, a kind of elvish craft. Few attempt such difficult tasks. But when they are attempted and in any degree accomplished then we have a rare achievement of Art: indeed narrative art, story-making in its primary and most potent mode.

In human art Fantasy is a thing best left to words, to true literature. In painting, for instance, the visible presentation of the fantastic image is technically too easy; the hand tends to outrun the mind, even to overthrow it (E). Silliness or morbidity are frequent results. It is a misfortune that Drama, an art fundamentally distinct from Literature, should so commonly be considered together with it, or as a branch of it. Among these misfortunes we may reckon the depreciation of Fantasy. For in part at least this depreciation is due to the natural desire of critics to cry up the forms of literature or “imagination” that they themselves, innately or by training, prefer. And criticism in a country that has produced so great a Drama, and possesses the works of William Shakespeare, tends to be far too dramatic. But Drama is naturally hostile to Fantasy. Fantasy, even of the simplest kind, hardly ever succeeds in Drama, when that is presented as it should be, visibly and audibly acted. Fantastic forms are not to be counterfeited. Men dressed up as talking animals may achieve buffoonery or mimicry, but they do not achieve Fantasy. This is, I think, well illustrated by the failure of the bastard form, pantomime. The nearer it is to “dramatized fairy-story” the worse it is. It is only tolerable when the plot and its fantasy are reduced to a mere vestigiary framework for farce, and no “belief” of any kind in any part of the performance is required or expected of anybody. This is, of course, partly due to the fact that the producers of drama have to, or try to, work with mechanism to represent either Fantasy or Magic. I once saw a so-called “children's pantomime,” the straight story of Puss-in-Boots, with even the metamorphosis of the ogre into a mouse. Had this been mechanically successful it would either have terrified the spectators or else have been just a turn of high-class conjuring. As it was, though done with some ingenuity of lighting, disbelief had not so much to be suspended as hanged, drawn, and quartered.

In Macbeth, when it is read, I find the witches tolerable: they have a narrative function and some hint of dark significance; though they are vulgarized, poor things of their kind. They are almost intolerable in the play. They would be quite intolerable, if I were not fortified by some memory of them as they are in the story as read. I am told that I should feel differently if I had the mind of the period, with its witch-hunts and witch-trials. But that is to say: if I regarded the witches as possible, indeed likely, in the Primary World; in other words, if they ceased to be “Fantasy.” That argument concedes the point. To be dissolved, or to be degraded, is the likely fate of Fantasy when a dramatist tries to use it, even such a dramatist as Shakespeare. Macbeth is indeed a work by a playwright who ought, at least on this occasion, to have written a story, if he had the skill or patience for that art.

A reason, more important, I think, than the inadequacy of stage-effects, is this: Drama has, of its very nature, already attempted a kind of bogus, or shall I say at least substitute, magic: the visible and audible presentation of imaginary men in a story. That is in itself an attempt to counterfeit the magician's wand. To introduce, even with mechanical success, into this quasi-magical secondary world a further fantasy or magic is to demand, as it were, an inner or tertiary world. It is a world too much. To make such a thing may not be impossible. I have never seen it done with success. But at least it cannot be claimed as the proper mode of Drama, in which walking and talking people have been found to be the natural instruments of Art and illusion (F).

For this precise reason—that the characters, and even the scenes, are in Drama not imagined but actually beheld—Drama is, even though it uses a similar material (words, verse, plot), an art fundamentally different from narrative art. Thus, if you prefer Drama to Literature (as many literary critics plainly do), or form your critical theories primarily from dramatic critics, or even from Drama, you are apt to misunderstand pure story-making, and to constrain it to the limitations of stage-plays. You are, for instance, likely to prefer characters, even the basest and dullest, to things. Very little about trees as trees can be got into a play.

Now “Faërian Drama”—those plays which according to abundant records the elves have often presented to men—can produce Fantasy with a realism and immediacy beyond the compass of any human mechanism. As a result their usual effect (upon a man) is to go beyond Secondary Belief. If you are present at a Faërian drama you yourself are, or think that you are, bodily inside its Secondary World. The experience may be very similar to Dreaming and has (it would seem) sometimes (by men) been confounded with it. But in Faërian drama you are in a dream that some other mind is weaving, and the knowledge of that alarming fact may slip from your grasp. To experience directly a Secondary World: the potion is too strong, and you give to it Primary Belief, however marvellous the events. You are deluded—whether that is the intention of the elves (always or at any time) is another question. They at any rate are not themselves deluded. This is for them a form of Art, and distinct from Wizardry or Magic, properly so called. They do not live in it, though they can, perhaps, afford to spend more time at it than human artists can. The Primary World, Reality, of elves and men is the same, if differently valued and perceived.

We need a word for this elvish craft, but all the words that have been applied to it have been blurred and confused with other things. Magic is ready to hand, and I have used it above (p. 39), but I should not have done so: Magic should be reserved for the operations of the Magician. Art is the human process that produces by the way (it is not its only or ultimate object) Secondary Belief. Art of the same sort, if more skilled and effortless, the elves can also use, or so the reports seem to show; but the more potent and specially elvish craft I will, for lack of a less debatable word, call Enchantment. Enchantment produces a Secondary World into which both designer and spectator can enter, to the satisfaction of their senses while they are inside; but in its purity it is artistic in desire and purpose. Magic produces, or pretends to produce, an alteration in the Primary World. It does not matter by whom it is said to be practised, fay or mortal, it remains distinct from the other two; it is not an art but a technique; its desire is power in this world, domination of things and wills.

To the elvish craft, Enchantment, Fantasy aspires, and when it is successful of all forms of human art most nearly approaches. At the heart of many man-made stories of the elves lies, open or concealed, pure or alloyed, the desire for a living, realized sub-creative art, which (however much it may outwardly resemble it) is inwardly wholly different from the greed for self-centred power which is the mark of the mere Magician. Of this desire the elves, in their better (but still perilous) part, are largely made; and it is from them that we may learn what is the central desire and aspiration of human Fantasy—even if the elves are, all the more in so far as they are, only a product of Fantasy itself. That creative desire is only cheated by counterfeits, whether the innocent but clumsy devices of the human dramatist, or the malevolent frauds of the magicians. In this world it is for men unsatisfiable, and so imperishable. Uncorrupted, it does not seek delusion nor bewitchment and domination; it seeks shared enrichment, partners in making and delight, not slaves.

To many, Fantasy, this sub-creative art which plays strange tricks with the world and all that is in it, combining nouns and redistributing adjectives, has seemed suspect, if not illegitimate. To some it has seemed at least a childish folly, a thing only for peoples or for persons in their youth. As for its legitimacy I will say no more than to quote a brief passage from a letter I once wrote to a man who described myth and fairy-story as “lies”; though to do him justice he was kind enough and confused enough to call fairy-story-making “Breathing a lie through Silver.”

“Dear Sir,” I said—Although now long estranged,
Man is not wholly lost nor wholly changed.
Dis-graced he may be, yet is not de-throned,
and keeps the rags of lordship once he owned:
Man, Sub-creator, the refracted Light
through whom is splintered from a single White
to many hues, and endlessly combined
in living shapes that move from mind to mind.
Though all the crannies of the world we filled
with Elves and Goblins, though we dared to build
Gods and their houses out of dark and light,
and sowed the seed of dragons—'twas our right
(used or misused). That right has not decayed:
we make still by the law in which we're made.”

Fantasy is a natural human activity. It certainly does not destroy or even insult Reason; and it does not either blunt the appetite for, nor obscure the perception of, scientific verity. On the contrary. The keener and the clearer is the reason, the better fantasy will it make. If men were ever in a state in which they did not want to know or could not perceive truth (facts or evidence), then Fantasy would languish until they were cured. If they ever get into that state (it would not seem at all impossible), Fantasy will perish, and become Morbid Delusion.

For creative Fantasy is founded upon the hard recognition that things are so in the world as it appears under the sun; on a recognition of fact, but not a slavery to it. So upon logic was founded the nonsense that displays itself in the tales and rhymes of Lewis Carroll. If men really could not distinguish between frogs and men, fairy-stories about frog-kings would not have arisen.

Fantasy can, of course, be carried to excess. It can be ill done. It can be put to evil uses. It may even delude the minds out of which it came. But of what human thing in this fallen world is that not true? Men have conceived not only of elves, but they have imagined gods, and worshipped them, even worshipped those most deformed by their authors' own evil. But they have made false gods out of other materials: their notions, their banners, their monies; even their sciences and their social and economic theories have demanded human sacrifice. Abusus non tollit usum. Fantasy remains a human right: we make in our measure and in our derivative mode, because we are made: and not only made, but made in the image and likeness of a Maker.