Friday, November 20, 2015

Drama & Dice

Added a pen & pencil RPG gamelet, Drama & Dice, to the games page. Mainly just thinking about a mechanic in which character attributes wouldn't represent quasi-permanent differential advantages, but rather how saturated the story has become with certain modes of conflict-resolution. Combined that with a really free-form approach to defining characters numerically. Interested in feedback as always. I guess one possible variation would be to entirely decouple the Regain Points bit from in-story events (like everybody taking a nap). No doubt similar stuff is out there already somewhere, but there's my version :)

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