Thursday, June 5, 2014

All in a Day's Play

I've uploaded two scraps of a paper-in-progress to

Are there any games in game theory?
Work Without Toil

The second one is really about trying to define gamification -- define it in a way that doesn't take the concept of a game for granted, a way that doesn't commit you to believing all that stuff about intrinsic and extrinsic motivation (unless you want to), and in a way that accommodates obvious examples of gamification like Khan Academy, but also just about includes non-digital stuff -- basic labour movement accomplishments (eight hour working day, health and safety), improvised coping mechanisms that are pretty much all in the head (like smooshed up mountaineer Joe Simpson's heroically disciplinary descent).

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